Class

Your class is what your character does best — it defines your skills, abilities, and role in the adventure. Are you a fearless fighter, a clever spellcaster, or a sneaky rogue? Your class shapes how you approach challenges, combat, and the story itself.

Artificer

A clever inventor who mixes magic and machinery to create useful tools, weapons, and gadgets. Artificers can heal, build, or unleash magical inventions to help themselves and their allies.

Ranger

A skilled tracker and hunter who thrives in the wilderness. Rangers use nature magic, archery, and survival skills to hunt monsters and protect their companions.

Radiant beings infused with celestial power, Aasimar can summon spectral wings, heal allies or smite foes with divine energy, and glow with holy light that reflects their celestial lineage.

Goliaths are towering, strong, and built for adventure and competition. They can grow even bigger and stronger, hit harder in combat, excel at physical challenges, and endure tough conditions that would wear most people down.

Player Creation Options

So, you’re all signed up — now it’s time to bring your adventurer to life!


Before your session begins, take a few minutes to choose your species, class, and background. These choices shape who your character is, what they can do, and how they see the world. Don’t worry — you don’t need to know all the rules just yet! This page gives you a simple overview to help you pick what sounds fun. When you arrive, our Dungeon Master will guide you through the rest and help you make your hero truly your own.

Once you’ve decided on your choices, please submit them below!

Barbarian

A fierce warrior who channels primal rage to become stronger, tougher, and harder to stop. Barbarians excel in close combat, shrugging off blows that would fell lesser heroes.

Rogue

A cunning and stealthy adventurer who strikes from the shadows and thrives on precision. Rogues excel at sneaking, lockpicking, and dealing devastating sneak attacks.

Species

Your species is what kind of creature your character is — it defines your natural traits, abilities, and background. Are you a clever elf, a sturdy dwarf, or a proud dragonborn? Your species shapes how you look, move, and interact with the world around you.

Dwarves are tough, hardworking, and excellent at crafting stone and metal. They can see in the dark, sense vibrations through the ground, resist poisons, and are incredibly resilient in difficult conditions.

Humans are ambitious and adaptable, able to learn new skills quickly and fit into almost any role or culture. They are versatile, making them capable in many different situations and careers.

Background

Your background reveals your character’s past and life experiences before they became an adventurer. It gives clues about their skills, connections, and personality. Whether you grew up on the streets, studied in a library, or lived in a noble household, your background helps shape who you are in the story.

Bard

A master of music, magic, and charisma who inspires allies and manipulates fate through performance. Bards can heal, enchant, and adapt to almost any situation.

Sorcerer

A natural-born spellcaster whose magic comes from within — a magical bloodline, a cosmic event, or sheer willpower. Sorcerers shape spells in creative ways through Metamagic.

Dragonborn are humanoid descendants of dragons. They can breathe destructive energy like fire or lightning, are naturally tougher against the type of damage their dragon ancestor embodies, and can sprout ghostly wings that match their dragon heritage.

Halflings are small, cheerful, and surprisingly lucky. They can get out of sticky situations more easily than most, move around larger people without trouble, stay calm in scary moments, and often charm their way through problems.

Cleric

A divine spellcaster who draws power from their chosen deity. Clerics can heal the wounded, smite the wicked, and protect their allies with holy magic.

Elves are graceful, live a very long time, and often have a natural talent for magic. They see well in the dark, are hard to charm or trick, have a small magical ability depending on their kind, and are naturally quick and observant.

Orcs are strong, tough, and built to survive. They can see well in the dark, keep going even when others would fall, and push themselves to move faster or fight harder when it matters most.

Warlock

A wielder of otherworldly power gained through a pact with a mysterious patron. Warlocks blend spellcasting and eldritch invocations for unique magical versatility.

Druid

A guardian of nature and the elements who can shapeshift into animals and command the forces of the wild. Druids balance healing, control, and raw primal power.

Wizard

Gnomes are curious, clever, and love to tinker or experiment. They have a small magical trick they can use at will, are naturally resistant to magical effects, and are quick thinkers who come up with creative solutions in almost any situation.

Tieflings have devilish ancestry, which makes them naturally resistant to fire and gives them a few magical abilities. Their heritage often shows in features like horns or glowing eyes, and they carry a mix of charm, cunning, and a hint of danger.

A scholarly master of arcane knowledge who studies spells to command the forces of magic. Wizards can learn an enormous variety of spells and specialize in different magical schools.

Fighter

A skilled combatant trained with weapons, tactics, and strategy. Fighters are versatile warriors who can specialize in archery, swordplay, or defense — and often lead the charge.

Monk

A disciplined martial artist who channels inner energy (called ki) to move faster, hit harder, and perform supernatural feats. Monks blend agility, focus, and precision in every strike.

Paladin

A holy warrior bound by an oath to uphold justice, honor, or vengeance. Paladins combine powerful melee combat with divine magic to defend allies and smite foes.